Supporting Stylized World Building and Gameplay Expansion for Squad Busters
End-to-End Game Production. Built to Scale.
Modma Studios works with game teams to support art and production across mobile, PC, and console. We become part of your team, helping you build, run, and support games from early development to live operations.
About the Project
In 2023, Modma Studios joined forces with Supercell to support Squad Busters during a critical phase of visual expansion and gameplay evolution.
The collaboration began with stylized 3D character styling and development. Over time, the scope expanded into environment assets, polished game-ready content, next-level heroes, NPC characters, and in-game lobbies designed to strengthen immersion and player engagement.
Our role evolved in alignment with the game’s roadmap, supporting both creative development and structured production delivery.
The Challenge
Brawl Stars operates within a high-frequency live content cadence where seasonal updates demand visual consistency, technical precision, and predictable release coordination. Hundreds of assets must align with strict stylized standards while integrating seamlessly into live builds without disruption.
Supercell required a long-term production partner capable of scaling output without compromising quality, integrating directly into internal workflows, and maintaining stability under recurring release pressure. The requirement was not additional capacity alone, but structured production alignment.
Our Approach
Dedicated Pod Structure
We established two focused production pods:
To support recurring updates, Modma Studios implemented a dedicated pod-based model consisting of a stylized 3D art production team and an implementation unit including technical artists and in-game QA. This structure balanced creative execution with technical validation, ensuring assets were both visually strong and engine-ready.
Cross-Functional Production
We built teams covering:
3D Character Art
Stylized Environment Assets
Animation
VFX (expanding scope)
Technical Art
In-Game QA
Art QA
Pipeline Integration
We aligned fully with Supercell’s internal systems:
We aligned fully with Supercell’s production ecosystem through shared tools such as Trello, Miro, Slack, and structured documentation workflows. Integrated feedback loops reduced iteration cycles and strengthened milestone predictability
The result was an embedded production structure operating within the client’s release framework rather than alongside it.
Scale & Measurable Impact
Strategic Contribution
Over time, Modma Studios evolved beyond asset delivery into:
A scalable production arm
A live operations acceleration partner
A quality control extension
A reliable content multiplier
This collaboration demonstrates that live game scaling depends on structured systems, team ownership, and predictable delivery. Our contribution enabled sustained content expansion while maintaining artistic integrity and technical reliability.
Key Takeaway
Game Art Highlights
Case Study
Let’s Talk About Your Production Needs
Tell us where you are in development — we’ll map how Modma can support your production pipeline.


