Supporting Stylized World Building and Gameplay Expansion for Squad Busters

Scaling Live Game Production Through
Structured Partnership For Brawl Stars

End-to-End Game Production. Built to Scale.

Modma Studios works with game teams to support art and production across mobile, PC, and console. We become part of your team, helping you build, run, and support games from early development to live operations.

About the Project

In November 2023, Modma Studios began collaborating with Supercell on Squad Busters during an early stage of the game's development. What started as a focused 3D character art test with a single artist evolved into a structured art production partnership supporting characters, environments, renders, and live content updates.

Over the next two years, Modma Studios became a reliable content scaling partner for the project. Through dedicated art pods and disciplined production workflows, the team delivered assets while maintaining strong visual consistency, high acceptance rates, and reliable milestone delivery.

The collaboration continued until the game's final production update in December 2025.

The Challenge

As Squad Busters expanded, the demand for stylized, production-ready assets increased rapidly. The game required a wide range of assets including characters, environments, and marketing renders while maintaining the bold visual identity of the game.


The production environment required:

  • Scalable game art production across multiple asset categories

  • Consistent stylization across characters and environments

  • High-volume character art and environment art creation

  • Reliable turnaround times aligned with milestone-based releases

  • Seamless integration into internal production pipelines


Supercell needed a partner capable of scaling art teams quickly while maintaining visual quality, technical stability, and predictable delivery timelines.

As Squad Busters expanded, the demand for stylized, production-ready assets increased rapidly. The game required a wide range of assets including characters, environments, and marketing renders while maintaining the bold visual identity of the game.


The production environment required:

  • Scalable game art production across multiple asset categories

  • Consistent stylization across characters and environments

  • High-volume character art and environment art creation

  • Reliable turnaround times aligned with milestone-based releases

  • Seamless integration into internal production pipelines


Supercell needed a partner capable of scaling art teams quickly while maintaining visual quality, technical stability, and predictable delivery timelines.

Our Approach

Start Lean, Scale Smart

he collaboration began with one dedicated 3D artist focused on character styling and development. This initial test phase helped establish creative alignment and production reliability.

Once alignment was achieved, Modma Studios scaled the collaboration methodically by expanding the team and introducing structured production workflows.

Cross-Functional Production

At peak capacity, the team included:

  • 9 Artists - 3D Character Team

  • 4 Artists - Environment Team

  • Art QA Team - Quality validation and consistency

  • 2 Producers - Dedicated production management

  • Total active team size reached 15-16 members.

To support efficient scaling, Modma Studios established three focused production pods:

  • Character Art Team

  • Environment Team

  • Art QA Team

This pod-based structure allowed parallel production, clear ownership, and scalable asset delivery.

Delivering with Production Discipline

Production workflows were embedded into milestone-based release cycles to support the game's content updates. Structured reviews, QA validation, and coordinated delivery ensured assets met visual standards while maintaining stable production timelines.

This approach allowed Modma Studios to deliver high volumes of assets while maintaining strong quality control.

Production Performance Metrics

Total Assets Delivered: 562
Dedicated
Terms
Acceptance Rate: 99%
On-Time Delivery: 100%
Peak Team Size: 15-16 members

Scale & Measurable Impact

Year

Dec 2025

Production support continued until the game’s final content update before new character production was paused.

Year

Aug 2025

Largest Character Update
34 characters delivered in a single milestone, maintaining consistent styling across the game's universe.

Year

Mar 2025

Largest Environment Update
Delivery of 7 major environment assets, including plazas and chests.

Year

Jan 2025

Largest Environment Update
Delivery of 7 major environment assets, including plazas and chests.

Year

All of 2024

The collaboration expanded as the game launched, scaling into environment art production and structured art pods.

Year

Nov 2023

Engagement began with a 3D character art test involving a single artist.

Strategic Contribution

Strategic Contribution

Through structured art pods and disciplined workflows, Modma Studios supported Squad Busters during its most content-intensive production phases.

The collaboration demonstrated how scalable game art production pipelines enable studios to expand content rapidly while maintaining strong visual consistency.Over the course of the project, Modma Studios functioned as:

  • A scalable game art production partner

  • A structured art pod extension for the internal team

  • A reliable milestone delivery partner

  • A content scaling engine supporting a global game IP

Key Takeaway

Scaling a global game universe requires more than creative talent. It requires structured production systems, dedicated teams, and reliable delivery processes.

Modma Studios supported the expansion of Squad Busters through:

Dedicated game art production pods
Scalable character art and environment art pipelines
High-volume asset delivery
Reliable long-term production support

Game Art Highlights

Game Art Highlights

3D Weapons

3D Character Art

Render

3D Vehicle

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