End-to-End Game Production. Built to Scale.
Modma Studios works with game teams to support art and production across mobile, PC, and console. We become part of your team, helping you build, run, and support games from early development to live operations.
About the Project
In November 2023, Modma Studios began collaborating with Supercell on Squad Busters during an early stage of the game's development. What started as a focused 3D character art test with a single artist evolved into a structured art production partnership supporting characters, environments, renders, and live content updates.
Over the next two years, Modma Studios became a reliable content scaling partner for the project. Through dedicated art pods and disciplined production workflows, the team delivered assets while maintaining strong visual consistency, high acceptance rates, and reliable milestone delivery.
The collaboration continued until the game's final production update in December 2025.


The Challenge
Our Approach
Start Lean, Scale Smart
he collaboration began with one dedicated 3D artist focused on character styling and development. This initial test phase helped establish creative alignment and production reliability.
Once alignment was achieved, Modma Studios scaled the collaboration methodically by expanding the team and introducing structured production workflows.


Cross-Functional Production
At peak capacity, the team included:
9 Artists - 3D Character Team
4 Artists - Environment Team
Art QA Team - Quality validation and consistency
2 Producers - Dedicated production management
Total active team size reached 15-16 members.
To support efficient scaling, Modma Studios established three focused production pods:
Character Art Team
Environment Team
Art QA Team
This pod-based structure allowed parallel production, clear ownership, and scalable asset delivery.
Delivering with Production Discipline
Production workflows were embedded into milestone-based release cycles to support the game's content updates. Structured reviews, QA validation, and coordinated delivery ensured assets met visual standards while maintaining stable production timelines.
This approach allowed Modma Studios to deliver high volumes of assets while maintaining strong quality control.

Production Performance Metrics
Scale & Measurable Impact
Dec 2025
Production support continued until the game’s final content update before new character production was paused.
Aug 2025
Largest Character Update
34 characters delivered in a single milestone, maintaining consistent styling across the game's universe.
Mar 2025
Largest Environment Update
Delivery of 7 major environment assets, including plazas and chests.
Jan 2025
Largest Environment Update
Delivery of 7 major environment assets, including plazas and chests.
All of 2024
The collaboration expanded as the game launched, scaling into environment art production and structured art pods.
Nov 2023
Engagement began with a 3D character art test involving a single artist.
Through structured art pods and disciplined workflows, Modma Studios supported Squad Busters during its most content-intensive production phases.
The collaboration demonstrated how scalable game art production pipelines enable studios to expand content rapidly while maintaining strong visual consistency.Over the course of the project, Modma Studios functioned as:
A scalable game art production partner
A structured art pod extension for the internal team
A reliable milestone delivery partner
A content scaling engine supporting a global game IP
Key Takeaway
Scaling a global game universe requires more than creative talent. It requires structured production systems, dedicated teams, and reliable delivery processes.
Modma Studios supported the expansion of Squad Busters through:

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Looking to Scale Your Live Game?
Modma Studios builds dedicated teams that integrate directly into your production environment and release cadence. From structured art pipelines to live implementation support, we enable scalable, reliable execution across evolving game ecosystems.






